You run an Eden colony on New Terra. Keep power, workers, food and morale above water while you complete each mission's objectives (top-left box). Structures only work when they're connected to the Command Center by tubes and have power and workers. Losing here usually means a supply chain broke — watch the report pane, not the battlefield.
| Drag | Select units |
| Click structure | Inspect it — the report pane shows status, workers, power and any LOAD/UNLOAD bay controls |
| Right-click | Move the selected units. On a mine or ore deposit: Surveyors survey it, Robo-Miners deploy onto it, Cargo Trucks start hauling its ore |
| Middle-drag | Pan the map |
| Wheel | Zoom |
| Minimap click | Jump the view there |
| WASD / arrows | Pan the map |
| N | Toggle day / night |
| P | Pause |
| F10 | In-game menu — save, load, preferences, abort mission |
| Alt+1–9 | Pick a kit from the Structure Factory storage bays |
| Esc | Cancel the current build/tube tool, close dialogs |
Right side, top to bottom: the minimap (+/− zoom, ☾ day-night band), the tab strip — ⚙ Structures, ⚟ Vehicles, ⚘ Colony & Research — the report pane, and the command dial. The green globe button centers the view on your Command Center. The bottom bar tracks Common and Rare Metals.
Building: structures come as kits. Produce a kit at the Structure Factory, a ConVec picks it up (LOAD at the factory bay), drive it to the site and place it. The Earthworker lays tubes — select it and drag tube, wall or bulldoze lines. Nothing runs until it's tubed to the Command Center.
Mining: send a Robo-Surveyor to a beacon, deploy a Robo-Miner on it, then right-click the mine with Cargo Trucks selected to run ore to the smelter. Rare-ore mines need the advanced miner.
People: colonists need food (Agridomes), housing, medical care and morale. Morale drives population growth and worker supply. Research at the labs unlocks better structures, vehicles and disaster warnings — and disasters will come: quakes, storms, vortexes, meteors and the spreading Blight. When the ground turns bad, pack the colony up and move it.