DUNE II — The Building of a Dynasty

The planet Arrakis, known as Dune. Land of sand, home of the spice melange. The Padishah Emperor has offered its governorship to the House that produces the most spice. There is no set territory... and no rules of engagement. Choose your House:

Atreides

The noble house of Caladan. Honorable, loyal — and armed with the Sonic Tank.

Harkonnen

The brutal house of Giedi Prime. Terror, treachery — and the Devastator.

Ordos

The scheming cartel of Draconis IV. Speed, cunning — Raider Trikes and the Deviator.

Mission Briefing

Mission accomplished

Select your next conquest

The High Command offers a choice of territories.

Game Options

Dune II — How to play

Harvest the spice, build your base, destroy the enemy. Each mission the Mentat briefs you; early missions ask for a spice quota, later ones for total war. The screen is the original: MENTAT and OPTIONS up top, your credits at the right, the build window and radar on the side panel.

Click a unit to select it — then click the map to move, an enemy to attack, or spice to harvest (the side panel also has ATTACK / MOVE / GUARD buttons)
Click a building to select it — factories and the Construction Yard show their production in the side panel: pick an item with < >, press BUILD, then PLACE IT and click the map
Arrows / WASD scroll  ·  click the radar map to jump  ·  Esc cancel / deselect  ·  F1 this help

Build windtraps for power, a refinery for harvesting (it arrives with a free harvester), silos for storage. Buildings need rock or concrete slabs, near your base. Watch for sandworms — they eat vehicles whole. Progress and saves stay in this browser; you must own an original copy of Dune II to play.

LOADING ARRAKIS…